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Methods to Develop WinnersBuildingTricks
  • Develop length winners
  • Promote winners by knocking out higher cards LoebBridge.Locals.com
  • Using suit combinations (finessing, lobbing, ducking, safety plays)
  • Ruffing in the short hand
Choosing the Suit to Attack
  • Longer suits offer more potential winners
  • Consider your quick winners and winners which can be developed
  • Establishment Race: Consider your stopper versus your opponents stoppers
  • Tend to prefer a suit with more winners which can be developed if timing permits
Positional Honors
  • An Ace is a non-positional honor. It takes a trick no matter where the other honors are
  • A King is a positional honor. If the Ace is behind the King, the King will not score a trick unless the Ace is led or under led.
Scoring Positional Honors
  • Leading towards a protected King offers a 50% chance of success (a lobbing finesse)
  • Leading towards AQ offers a 50% chance of taking 2 tricks (a direct finesse)
  • If the defender behind the King leads the suit, the King has a 100% chance to win
  • Similarly Qxx opposite Jxx has a 50% chance of taking a trick if you lead the suit. If your opponents lead the suit, you will always win a trick
Passive versus Active Defense
  • Leading a suit often helps your opponents turn their positional honors into winners
  • Sometimes it is better to defend passively. Let declarer break suits
  • This can be costly if declarer has a source of tricks to discard potential losers.
  • In this case, an active defense is needed to promote and take your winners before declarer has a chance to develop their winners and discard their losers.
Forcing the Opponents to Break a Suit (End Play)
  • Eliminate their exits cards and throw your opponent on lead, they must lead your suit
  • Suit contract: eliminate your cards in the side suits, throw an opponents on lead, they must lead your suit or give you a ruff and sluff
  • Sometimes when you run a suit, your opponents are forced to discard their exit cards in order to protect another suit. They can then be end played (Squeeze End Play)
Avoidance
  • The “Dangerous Opponent” is the one who has winners to cash or can lead through your positional honors
  • Try to keep the dangerous opponent off lead
  • If you have a 2 way finesse or a choice of finesses, choose the one which keeps the dangerous opponent off lead
  • When the safe opponent leads an honor, consider whether ducking helps keep the dangerous opponent off lead
Right Siding Notrump Contracts
  • To protect your honors, try to declare notrump contract with positional honors in side suits with non-positional honors Axx or Akx, give partner a chance to declare
Suit Combinations
  • Vacant Spaces Principle: a player is more likely to have a particular card if they have more spaces which could hold the card
  • When guessing a 2-way finesse for the Queen, consider vacant spaces
  • 8 Ever – 9 Never
    • 8-card fit missing the Queen: finesse, if you can handle a 4-1 break, cash a high honor first as a safety play against a singleton Queen
    • 9-card fit missing the Queen: Play for drop (58%), finesse if someone shows out
    • Vacant Spaces affects the decision to play for the drop. If someone has more vacant spaces, the odds shift to cashing an honor and then finessing against Queen
  • 10-card fit missing the King: finesse, 11-card fit missing the King play for a drop
  • AKQT opposite 3 small: playing for the Jack to drop offers a 61% chance. Finesse if a defender has a void or singleton
  • AT987 opposite K654 depends on the number of tricks needed
    • If needing 4 tricks, finesse on the 1st round to guard against a 4-0 break
    • If needing 5 tricks, cash a high honor. If the hand behind the other honor drops the Queen or Jack, finesse (Restricted Choice). Otherwise, play for a 2-2 split.
  • Restricted Choice: if a player has QJ doubleton, they have a choice of what to play under your Ace or King. If holding a singleton Queen or Jack, they have no choice. This makes finessing against the remaining honor the percentage play.
  • AJT9 opposite 4-small: double finessing offers a 75% chance to hold losers to 1 trick
Communication
  • To prevent a defender from running a suit, hold up your stopper to cut communication
  • Don’t hold up if you are more concerned about a shift to a different suit
  • If a defender on your left leads the King from Kqxx and your hold AJx, play small. Your LHO cannot continue the suit without give you an extra trick. (Bath Coup)
  • Ducking: With Axx opposite Kxxxx, duck a round to preserve communication
  • Don’t duck a trick into the Dangerous opponent
  • Unblocking: KQ Axxxx, plan to unblock the suit & use a side entry
Trump Suit Managemen
  • Try to avoid ruffing in the long hand. Ruffing in the long hand decreases trump control
  • Generally, you want to draw trump. Here are some reasons to delay drawing trump:
  • Need to discard a loser in a side suit
    • Need to establish winners in a side suit
    • Need to ruff losers in the short hand
    • Need trumps to act as a stopper
    • Want to lead trump from the right side
  • Ruffing in the short hand creates extra tricks
  • If ruffing in the long hand, you will need more ruffs to create extra tricks
    Ruffing in the long hand for extra tricks is called a dummy reversal (rarely used)
Counting
  • Learning the opponent’s distribution helps you take more tricks, use count signals
  • Whenever an opponent shows out, don’t play a card until you count the distribution
Practice
  • Bridge Base Online (BBO) offers a practice table called Bridge Master
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